Call of Duty: Tiberius Rising

Call of Duty: Tiberius Rising is a planned video game adaption of Jace's "realistic military novel" Tiberius Rising. The game is currently under development by EA Games with Liquid Jace as project lead and is slated for an April 2014 release date. An early version of the game has been reviewed by the ESRB and the shooter title is expected to be rated M for Marines.

Features:
A totally revamped "Zombies" mode where all Zombies are replaced by Muslims and the only playable level is "North Brookfield Suburbs"

The ability for the player to renounce Islam without traveling to the Mecca

A certificate upon completion of the singleplayer campaign that classifies you as a member of Spec-Ops

A free Cybergun Desert Eagle Replica modified to shoot at 100,000,000 FPS for those who preorder

Realistic tactical action which hasn't been seen in a Call Of Duty Game since

Realistic first-person tactical parkour with integrated bullet time

Free-roaming gun customization

Skateboarding minigame

Criticism
Several reviewers such as Kotaku and Escapist Magazine have expressed concerns of the game's objective-marker system: regardless of the player's progression, every objective simply reads "Basically take out the enemy soldiers dude". When asked whether this was a development placeholder, EA replied that the objective mechanic was "functioning as intended" as a realistic portrayal of war and the chain of command.

Various news media groups were shocked by the game's racist portrayal of the Islamic faith. Most levels involve simply gunning down waves of unarmed Muslims to little avail.

Other reviewers were bored by the game's extremely tedious (and often incorrect) diatrabes about the weapons and firearms. In order to stay true to the source material of Tiberius Rising, every time a player picks up a weapon, the game stops and cuts to a five-minute cutscene describing the weapon's specifications and usage history down to the smallest details, but with all the facts replaced by nonsensical psuedo-tactical psychobabble like "lazer scope" and "ergonomic clip". This cutscene is repeated every time, and can become incredibly intrusive in Multiplayer mode.